Three Former Dead Island 2 Developers Open New Studio
Three developers that worked for Yager while developing Dead Island 2 have left the studio and created their own independent agency named InBetweenGames. The company already has something to show – their first game is named The Mammoth: A Cave Painting. Company states that the main inspiration for the game was prehistoric cave-paintings.
Those who are already interested in the game could easily find it via Internet. A Cave Painting is available for iOS and Android devices. What is even better, it is completely free.
Despite being involved with A Cave Painting, developers are also working on multiple other projects and prototypes. InBetweenGames is planning their first big studio release in fall 2016. However, no further information is given about the game, despite studio commenting, “We’re not doing pixel art nor puzzle platformers.”
InBetweenGames consists of three Yager developers who are extremely experienced: 15-year industry veteran Rafal Fedro with Isaac Ashdown and Jan David Hassel, who worked on Spec Ops: The Line and Dead Island 2.
As we all known, Deep Silver ended its contract with Yager for the development of Dead Island 2. Despite the fact that in InBetweenGames website you can find information that Dead Island 2 project is cancelled, Deep Silver made sure that the game is still in development.
“While we have Spec Ops: The Line under our belt we still feel like we have something to prove,” Hassel from InBetweenGames comments in an announcement. “We want to make games and give them to you. That’s what we’re here for. That didn’t really work out in AAA the last couple of years for us. So we will have a go at this indie thing and don’t hold back intending to punch above our weight class as hard as we can. It will either work out or it will go up in flames. But it will be fun. You should watch.”
It is quite interesting that the release date of A Cave Paintings is just days after Ubisoft announced its prehistoric themed game Far Cry Primal which also involves mammoths.
“Haha… straight coincidence!,” Rafal Fedro from InBetweenGames said when asked to comment this similarity. “I was really surprised when I’ve seen announcement trailer. We have this running joke that we are the ‘trend-setters,’ but of course that’s not true. To be able to ship it in 2016–they must have been working on it for at least one year now. It’s an interesting direction Ubisoft is taking for Far Cry series.”